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unity-mcp

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give you

The Unity MCP Server installs a bridge package inside the Editor so the AI can act on your scene directly: create GameObjects, edit Transforms and component values, write C# scripts into the project, and read Console errors.

The biggest time-saver is debugging — hand it a console error and it can see the full stack trace and the relevant scripts, then trigger a recompile to check the fix. No more bouncing between the Editor and your IDE.

GitHub ↗
67
TrustScore
✅ No clear abandonment signal detected; complete security and compatibility checks before production use

Why use it

Good for: Unity developers, especially solo devs and prototypers — having the AI rough out a scene beats dragging things by hand.

Before connecting: it can modify your project files and scenes directly. **Commit your project to version control first** so you can roll back if the AI gets it wrong.

Before you connect

✓ No extra key neededPython

Install / Connect

# No npm package — install from source.
# See the repo's README for the exact command:
# https://github.com/CoplayDev/unity-mcp

Follow the official README; env and args vary per server.

🛠️ Maintenance weight 30% · 88 pts

📝
Last commit12 days ago
📈
Commits in 90 days100
💬
Recent issues with replies40%
🗃️
Repo statusNormal

📊 Adoption weight 25% · 72 pts

GitHub stars13.5k (90d +0%)
📦
npm weekly downloadsNot npm-distributed
🚀
Releases per month

✅ Usability weight 20% · 20 pts

📋
Official registryNot listed
▶️
Runnable entryNot resolvable
🔍
AuditabilityOpen-source repo, auditable

❤️ Health & community weight 25% · 76 pts

🐛
open issues84
🔀
open PRs
⚖️
LicenseMIT
👥
Contributors / forks30 / 1.4k

Sources: GitHub API · updated 2026-08-19

90-day trend

⭐ stars +0%

Frequently Asked Questions

Which Unity versions are supported?

You install a companion bridge package in the Editor; see the repo README for the supported version range.

Can it run the game?

It can enter Play mode and read runtime logs — that's how it diagnoses runtime issues.

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